![]() ![]() Hopefully this will be fixed in the next XP beta. X-Plane 10 aims to be the worlds most comprehensive and powerful flight simulator for personal computers xplane and offers the most realistic flight. Just my uninformed observation.įor me, this has been a XPb6 issue only as I had WT3 and even the TCAS part running fine in the last beta and never had this gfx_assert error after many, many hours of flying. Traffic Global comes with 65 aircraft types and over 860 liveries covering most of the world’s. Installation is simple and the software is ready to run 'out the box'. Since I don’t have any AI craft running at all, I don’t see that crash anymore. Traffic Global for X-Plane 11/12 (Windows) provides high quality animated AI aircraft models in authentic airline liveries and with full 3D sound and lighting and effects. ![]() However, looking at some of their posted log.txt files, the one posted yesterday for example, you can see loads of XP AI aircraft loaded and running at the time of crash. Once I remove the WT3 and WT radar plugins, xp runs for hours with no issue, probably because I have no AI aircraft installed or running.Īlthough not a programmer, I have started to think that this has to do with xPlane and control of AI traffic somehow, more so than with the WT3 plugin itself, as I have seen this crash reported with people that apparently don’t use WT. I also deleted all XP And WT3 AI aircraft from the aircraft menu. Can only run XPb6 with WT3 disabled or I get the gfx_assert crash every flight about 18-20 minutes into the flight. After the last crash, in the xp log.txt was something about xp trying to do something with AI aircraft, not finding anything and then crash report sent. Nothing of note was in the WT3 log.txt. Low visibility isn’t just about making X-Plane look nice X-Plane is used as a training simulator, so we need to make sure that visibility is limited by just the right amount to train for instrument approaches. Drawing with XPLMInstance places the 3D object in the world, but does not actually tell X. With X-Plane 11.50, plugins that display traffic in X-Plane, whether auto-generated or from an online multiplayer network, have to use the XPLMInstance API to draw these aircraft in X-Plane’s world. If, like me, you get tired of having to set up World Traffic 3 every time you want to use it, then go with Traffic Global. X PLANE WORLD TRAFFIC 3 FREEZES XPLANE 11 LICENSE To solve this problem, our art director Alex Unruh builta monolith. Overriding TCAS and providing traffic information. So if you are happy with having to enter information into World Traffic 3 every time you want to fly then stay with that. I am getting crashing with AI plugin control on or off. I just start XP11, start a flight and fly where I want and the traffic is always there. ![]()
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