3/2/2023 0 Comments Eve online factional warfare![]() ![]() The Frontlines system aims to increase profit incentives when you take more risk. With this in mind, the new Frontlines system was designed. Additionally, for Factional Warfare newcomers, or those not yet in established Militia groups, it is difficult to know which systems are important, and which objectives you should go after. When each system is essentially the same as the next, and the optimal strategy for earning LP is to try and avoid conflict, it makes Factional Warfare feel more like scavenger lands rather than an active warzone. When the exploration of Factional Warfare began, one major thing that was considered was the scale of warzones as they are currently very spread out. There are a lot of exciting elements when it comes to Factional Warfare, and here you can get an update on how things are progressing on the frontlines of development as we march towards introducing these features later this year.įor those looking to dive in on these topics, tune in to the CCPTV stream tomorrow (4 August) at 15:00 UTC with CCP Psych & CCP Aurora! FRONTLINES For those that want to revisit this topic from Fanfest, you can watch the EVE – A Living Universe Presentation here. Since then, there has been a lot of progress made to bring some of the ideas discussed during those presentations and roundtables to life. A number of limitations for trial accounts are also being removed, such as the ability to fly battleships and participate in incursions and factional warfare.It’s been several months since Fanfest, where we announced major updates to Factional Warfare. Messaging around limitations on trial accounts and the path to subscription are being improved in Phoebe. The sound environment in missions and anomalies improve with new sound effects added to common structures. Nebulas become brighter to create a better light environment in the game. Medical clone transfer timer, jump fatigue, jump clone and multiple character training information will be added to the EVE XML API. More information and a number of solved issues will make Expeditions more viable to run for explorers. Separate windows for Directional Scanner, Scan Probes and Moon scanning. That will be corrected and only unique icons will remain. There were often the same icons for different modules. New cloaking effect versions for Covert and Prototype cloaksĭifferent icons for armor and hull reps and cynos and covert cynos New information in the Agent Mission info panel will direct you to what you need to do next in your mission to complete it. Class 1-3 systems will receive Data and Relic sites which are now only in Null Sec.įull roll-out of the new Notification feature with great configurability oever what you want to get notified about. There are coming also small changes in wormholes. Invention and reverse engineering are merged in Phoebe along with a number of other changes to this area of industry.īetter rewards for exploring. The overaly results will also be visible in a compass like ring on the ship HUD. ![]() ![]() Personal and Corporation Locations, Cosmic signatures and anomalies, Landmarks and Agent objectives will be visible in the Sensor Overlay with Phoebe. ![]() However Trial accounts will still have 24 hour queue limitation.Įnjoy the possibility to create multiple market sell orders at the same time!īookmarks in space and more in the Sensor Overlay They influence also capital ships using gates, doomsday weapons and be ready also for sovereignty structure hit point adjusements, starbase weapon rebalance and more.įinally you will be able to queue all the needed skills without the necessity to log in just to switch them. Jump fatigue for characters using jump drives, jump bridges and jump portals. What's coming to EVE Online in the Phoebe release on November 4th?īig changes are coming. ![]()
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